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DDraceNetwork Documentation
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#include "gamecontext.h"#include <vector>#include "teeinfo.h"#include <antibot/antibot_data.h>#include <base/logger.h>#include <base/math.h>#include <base/system.h>#include <engine/console.h>#include <engine/engine.h>#include <engine/map.h>#include <engine/server/server.h>#include <engine/shared/config.h>#include <engine/shared/datafile.h>#include <engine/shared/json.h>#include <engine/shared/linereader.h>#include <engine/shared/memheap.h>#include <engine/shared/protocolglue.h>#include <engine/storage.h>#include <game/collision.h>#include <game/gamecore.h>#include <game/mapitems.h>#include <game/version.h>#include <generated/protocol7.h>#include <generated/protocolglue.h>#include "entities/character.h"#include "gamemodes/DDRace.h"#include "gamemodes/mod.h"#include "player.h"#include "score.h"Classes | |
| class | CClientChatLogger |
| struct | CMapNameItem |
Enumerations | |
| enum | { RESET , NO_RESET } |
Functions | |
| IGameServer * | CreateGameServer () |
| IGameServer * CreateGameServer | ( | ) |