3#ifndef GAME_SERVER_ENTITIES_CHARACTER_H
4#define GAME_SERVER_ENTITIES_CHARACTER_H
#define MACRO_ALLOC_POOL_ID()
Definition alloc.h:36
Definition gamecore.h:180
bool m_HammerHitDisabled
Definition gamecore.h:258
bool m_Super
Definition gamecore.h:263
bool m_HasTelegunGun
Definition gamecore.h:265
bool m_LaserHitDisabled
Definition gamecore.h:260
class CCharacterCore::CWeaponStat m_aWeapons[NUM_WEAPONS]
bool m_HasTelegunLaser
Definition gamecore.h:267
struct CCharacterCore::@195 m_Ninja
bool m_GrenadeHitDisabled
Definition gamecore.h:259
bool m_HasTelegunGrenade
Definition gamecore.h:266
bool m_ShotgunHitDisabled
Definition gamecore.h:261
int m_ActiveWeapon
Definition gamecore.h:199
Definition character.h:24
bool m_LastBonus
Definition character.h:231
void FireWeapon()
Definition character.cpp:248
int m_NumInputs
Definition character.h:160
bool IsPaused() const
Definition character.h:99
void SetLastWeapon(int LastWeap)
Definition character.h:242
void Rescue()
Definition character.cpp:2480
bool GetWeaponGot(int Type)
Definition character.h:251
int m_ReloadTimer
Definition character.h:146
CNetObj_PlayerInput m_LatestPrevInput
Definition character.h:152
int GetArmor() const
Definition character.h:246
void TickPaused() override
Definition character.cpp:921
void SetArmor(int Armor)
Definition character.h:247
void ApplyMoveRestrictions()
CSaveTee m_RescueTee[NUM_RESCUEMODES]
Definition character.h:187
bool m_SetSavePos[NUM_RESCUEMODES]
Definition character.h:186
void RemoveNinja()
Definition character.cpp:93
int m_WeaponChangeTick
Definition character.h:238
bool CanCollide(int ClientId) override
void SetActiveWeapon(int ActiveWeap)
Definition character.h:244
void HandleTiles(int Index)
bool HasTelegunGun() const
Definition character.h:261
int m_Armor
Definition character.h:156
void SendDeathMessageIfNotInLockedTeam(int Killer, int Weapon, int ModeSpecial)
Definition character.cpp:1012
void SetEndlessHook(bool Enable)
Definition character.cpp:2389
bool HasTelegunGrenade() const
Definition character.h:262
int m_LastAction
Definition character.h:139
bool Spawn(class CPlayer *pPlayer, vec2 Pos)
Definition character.cpp:58
class CPlayer * GetPlayer()
Definition character.h:100
bool m_LastRefillJumps
Definition character.h:85
const CCharacterCore * Core() const
Definition character.h:94
void SetLastAction(int LastAction)
Definition character.h:245
int m_SpawnTick
Definition character.h:237
void Pause(bool Pause)
Definition character.cpp:2400
void SetNinjaActivationTick(int ActivationTick)
Definition character.h:256
int GetLastWeapon() const
Definition character.h:241
int m_LastWeapon
Definition character.h:143
int GetLastAction() const
Definition character.h:259
void ResetInput()
Definition character.cpp:559
int m_TriggeredEvents7
Definition character.h:157
int m_EmoteStop
Definition character.h:136
void ResetHook()
Definition character.cpp:553
void SetEmote(int Emote, int Tick)
Definition character.cpp:676
void HandleSkippableTiles(int Index)
int m_NumObjectsHit
Definition character.h:141
int m_TuneZoneOld
Definition character.h:212
CCharacterCore m_ReckoningCore
Definition character.h:166
int m_LastTimeCp
Definition character.h:220
bool m_FrozenLastTick
Definition character.h:77
void Tick() override
Definition character.cpp:579
CNetObj_PlayerInput m_SavedInput
Definition character.h:158
void HandleNinja()
Definition character.cpp:102
int GetWeaponAmmo(int Type)
Definition character.h:253
CEntity * m_apHitObjects[10]
Definition character.h:122
void AddVelocity(vec2 Addition)
void SwapClients(int Client1, int Client2) override
Definition character.cpp:2552
void ReleaseHook()
Definition character.cpp:546
CCharacterCore m_Core
Definition character.h:167
int m_ReckoningTick
Definition character.h:164
void SetCore(CCharacterCore Core)
Definition character.h:249
void Snap(int SnappingClient) override
Definition character.cpp:1229
int m_PausedTick
Definition character.h:118
CNetObj_PlayerInput m_PrevInput
Definition character.h:156
bool m_Alive
Definition character.h:116
int m_TuneZone
Definition character.h:163
void ForceSetRescue(int RescueMode)
Definition character.cpp:2162
bool IncreaseArmor(int Amount)
Definition character.cpp:943
vec2 m_TeleGunPos
Definition character.h:232
void SetNinjaCurrentMoveTime(int CurrentMoveTime)
Definition character.h:257
int m_StartTime
Definition character.h:215
bool IncreaseHealth(int Amount)
Definition character.cpp:935
void DoWeaponSwitch()
Definition character.cpp:188
CGameTeams * m_pTeams
Definition character.h:161
void SetTimeCheckpoint(int TimeCheckpoint)
Definition character.cpp:1552
bool TakeDamage(vec2 Force, int Dmg, int From, int Weapon)
Definition character.cpp:609
CSaveTee & GetLastRescueTeeRef(int Mode=RESCUEMODE_AUTO)
Definition character.h:272
void SetDeepFrozen(bool Active)
Definition character.cpp:214
void CancelSwapRequests()
Definition character.cpp:1025
int m_FreezeTime
Definition character.h:76
bool IsSnappingCharacterInView(int SnappingClientId)
Definition character.cpp:1200
int m_PainSoundTimer
Definition character.h:213
void SetSolo(bool Solo)
Definition character.cpp:26
bool CanSnapCharacter(int SnappingClient)
Definition character.cpp:1179
void SendZoneMsgs()
Definition character.cpp:2080
void SetSuper(bool Super)
Definition character.cpp:32
bool HammerHitDisabled() const
Definition character.h:265
void SetWeaponAmmo(int Type, int Value)
Definition character.h:254
void HandleWeaponSwitch()
Definition character.cpp:198
void SetEndlessJump(bool Active)
Definition character.cpp:160
int m_LastTimeCpBroadcasted
Definition character.h:221
vec2 m_PrevPos
Definition character.h:78
void Reset() override
Definition character.cpp:52
CGameTeams * Teams()
Definition character.h:190
void PreTick() override
Definition character.cpp:571
void Destroy() override
Definition character.cpp:134
bool IsGrounded()
Definition character.cpp:39
bool m_IsBlueTeleGunTeleport
Definition character.h:234
float m_aCurrentTimeCp[MAX_CHECKPOINTS]
Definition character.h:222
IAntibot * Antibot()
Definition character.cpp:2115
void SetVelocity(vec2 NewVelocity)
static bool IsSwitchActiveCb(int Number, void *pUser)
int m_LastNoAmmoSound
Definition character.h:140
CCharacterCore m_SendCore
Definition character.h:165
bool SameTeam(int ClientId)
CCharacterCore GetCore()
Definition character.h:248
CClientMask TeamMask()
Definition character.cpp:2510
void FillAntibot(CAntibotCharacterData *pData)
Definition character.cpp:1350
int m_QueuedWeapon
Definition character.h:144
void SetLiveFrozen(bool Active)
Definition character.cpp:209
void PostGlobalSnap()
Definition character.cpp:1329
void DDRacePostCoreTick()
void HandleJetpack()
Definition character.cpp:50
bool TrySetRescue(int RescueMode)
Definition character.cpp:2126
void SetRawVelocity(vec2 NewVelocity)
void SetWeapon(int Weapon)
Definition character.cpp:16
CTuningParams * GetTuning(int Zone)
Definition character.h:273
bool IsAlive() const
Definition character.h:98
ERaceState m_DDRaceState
Definition character.h:202
CNetObj_PlayerInput m_LatestPrevPrevInput
Definition character.h:143
void OnPredictedInput(const CNetObj_PlayerInput *pNewInput)
Definition character.cpp:496
void OnDirectInput(const CNetObj_PlayerInput *pNewInput)
Definition character.cpp:517
void HandleBroadcast()
Definition character.cpp:1396
int m_LastMove
Definition character.h:214
int m_EmoteType
Definition character.h:135
bool IsSuper() const
Definition character.h:270
int m_DamageTaken
Definition character.h:133
int m_LastBroadcast
Definition character.h:175
void SetNinjaActivationDir(vec2 ActivationDir)
Definition character.h:255
int m_DamageTakenTick
Definition character.h:153
int m_Health
Definition character.h:155
void SetTeams(CGameTeams *pTeams)
Definition character.cpp:2120
void GiveWeapon(int Weapon, bool Remove=false)
Definition character.cpp:1168
void ResetJumps()
Definition character.cpp:2341
int64_t m_LastStartWarning
Definition character.h:227
int NeededFaketuning() const
Definition character.h:97
void TickDeferred() override
Definition character.cpp:602
int GetActiveWeapon() const
Definition character.h:243
void DDRaceInit()
Definition character.cpp:2427
void SetJumps(int Jumps)
Definition character.cpp:165
CNetObj_PlayerInput m_Input
Definition character.h:157
bool m_NinjaJetpack
Definition character.h:75
int m_TeleCheckpoint
Definition character.h:80
int m_TileFIndex
Definition character.h:83
CNetObj_PlayerInput m_LatestInput
Definition character.h:153
bool HasTelegunLaser() const
Definition character.h:263
bool GrenadeHitDisabled() const
Definition character.h:268
int m_NeededFaketuning
Definition character.h:119
void HandleWeapons()
Definition character.cpp:468
int m_TimeCpBroadcastEndTick
Definition character.h:219
int m_MoveRestrictions
Definition character.h:149
void ResetPickups()
Definition character.cpp:2379
bool ShotgunHitDisabled() const
Definition character.h:266
void StopRecording()
Definition character.cpp:951
bool LaserHitDisabled() const
Definition character.h:267
class CPlayer * m_pPlayer
Definition character.h:114
void SetInvincible(bool Invincible)
Definition character.cpp:196
int m_TeamBeforeSuper
Definition character.h:208
void SetPosition(const vec2 &Position)
Definition character.cpp:2515
int64_t m_LastRescue
Definition character.h:228
int m_StrongWeakId
Definition character.h:180
void Move(vec2 RelPos)
Definition character.cpp:2520
bool m_TeleGunTeleport
Definition character.h:233
int m_TileIndex
Definition character.h:82
void Die(int Killer, int Weapon, bool SendKillMsg=true)
Definition character.cpp:966
float m_Time
Definition character.h:174
void SetJetpack(bool Active)
Definition character.cpp:155
bool m_Paused
Definition character.h:117
void SetWeaponGot(int Type, bool Value)
Definition character.h:252
void GiveNinja()
Definition character.cpp:485
void SnapCharacter(int SnappingClient, int Id)
Definition character.cpp:1036
bool m_LastPenalty
Definition character.h:230
int m_AttackTick
Definition character.h:147
CTuningParams * TuningList()
Definition entity.h:36
CTuningParams * Tuning()
Definition entity.h:35
Definition gameworld.h:18
@ FAKETUNE_SOLO
Definition character.h:15
@ FAKETUNE_NOCOLL
Definition character.h:17
@ FAKETUNE_FREEZE
Definition character.h:14
@ FAKETUNE_NOJUMP
Definition character.h:16
@ FAKETUNE_JETPACK
Definition character.h:19
@ FAKETUNE_NOHOOK
Definition character.h:18
@ FAKETUNE_NOHAMMER
Definition character.h:20
std::bitset< MAX_CLIENTS > CClientMask
Definition protocol.h:142
@ MAX_CHECKPOINTS
Definition protocol.h:91
ERaceState
Definition race_state.h:5
@ NUM_RESCUEMODES
Definition save.h:23
@ RESCUEMODE_AUTO
Definition save.h:21
Definition antibot_data.h:56