3#ifndef GAME_CLIENT_COMPONENTS_PLAYERS_H
4#define GAME_CLIENT_COMPONENTS_PLAYERS_H
7#include <generated/protocol.h>
54 int Sizeof()
const override {
return sizeof(*this); }
Definition component.h:165
int m_WeaponEmoteQuadContainerIndex
Definition players.h:38
void RenderHand6(const CTeeRenderInfo *pInfo, vec2 HandPos, float HandAngle, float Alpha)
Definition players.cpp:85
void RenderHand7(const CTeeRenderInfo *pInfo, vec2 HandPos, float HandAngle, float Alpha)
Definition players.cpp:67
int Sizeof() const override
Definition players.h:54
void RenderHookCollLine(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, int ClientId, float Intra=0.f)
Definition players.cpp:150
void OnInit() override
Definition players.cpp:948
void RenderHand(const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha)
Definition players.cpp:53
std::shared_ptr< CManagedTeeRenderInfo > m_pSpectatorTeeRenderInfo
Definition players.h:45
void CreateSpectatorTeeRenderInfo()
Definition players.cpp:938
bool IsPlayerInfoAvailable(int ClientId) const
Definition players.cpp:797
std::shared_ptr< CManagedTeeRenderInfo > m_pNinjaTeeRenderInfo
Definition players.h:44
float GetPlayerTargetAngle(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, int ClientId, float Intra=0.0f)
Definition players.cpp:97
void RenderPlayer(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CTeeRenderInfo *pRenderInfo, int ClientId, float Intra=0.f)
Definition players.cpp:412
const std::shared_ptr< CManagedTeeRenderInfo > & NinjaTeeRenderInfo() const
Definition players.h:58
void CreateNinjaTeeRenderInfo()
Definition players.cpp:928
void RenderHook(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CTeeRenderInfo *pRenderInfo, int ClientId, float Intra=0.f)
Definition players.cpp:330
const std::shared_ptr< CManagedTeeRenderInfo > & SpectatorTeeRenderInfo() const
Definition players.h:59
void OnRender() override
Definition players.cpp:804
int m_aWeaponSpriteMuzzleQuadContainerIndex[NUM_WEAPONS]
Definition players.h:39
@ NUM_WEAPONS
Definition protocol.h:1490
Definition protocol.h:497