#include <ghost.h>
◆ anonymous enum
| Enumerator |
|---|
| MAX_ACTIVE_GHOSTS | |
◆ AddInfos()
◆ CheckStart()
| void CGhost::CheckStart |
( |
| ) |
|
|
private |
◆ CheckStartLocal()
| void CGhost::CheckStartLocal |
( |
bool |
Predicted | ) |
|
|
private |
◆ ConGPlay()
◆ FreeSlots()
| int CGhost::FreeSlots |
( |
| ) |
const |
◆ GetGhostCharacter()
◆ GetGhostDir()
◆ GetNetObjCharacter()
◆ GetPath()
◆ GetSlot()
| int CGhost::GetSlot |
( |
| ) |
const |
|
private |
◆ GhostLoader()
◆ GhostRecorder()
◆ Load()
◆ OnConsoleInit()
| void CGhost::OnConsoleInit |
( |
| ) |
|
|
overridevirtual |
Called to let the components register their console commands.
Reimplemented from CComponent.
◆ OnMapLoad()
| void CGhost::OnMapLoad |
( |
| ) |
|
|
overridevirtual |
Called on map load.
Reimplemented from CComponent.
◆ OnMessage()
◆ OnNewPredictedSnapshot()
| void CGhost::OnNewPredictedSnapshot |
( |
| ) |
|
◆ OnNewSnapshot()
| void CGhost::OnNewSnapshot |
( |
| ) |
|
|
overridevirtual |
Called when a new snapshot is received.
Reimplemented from CComponent.
◆ OnRender()
| void CGhost::OnRender |
( |
| ) |
|
|
overridevirtual |
Called when the component should get rendered.
The render order depends on the component insertion order.
Reimplemented from CComponent.
◆ OnReset()
Called to reset the component. This method is usually called on your component constructor to avoid code duplication.
- See also
- CHud::CHud()
-
CHud::OnReset()
Reimplemented from CComponent.
◆ OnShutdown()
| void CGhost::OnShutdown |
( |
| ) |
|
|
overridevirtual |
Called to cleanup the component. This method is called when the client is closed.
Reimplemented from CComponent.
◆ SaveGhost()
◆ SetGhostSkinData()
◆ Sizeof()
| int CGhost::Sizeof |
( |
| ) |
const |
|
inlineoverridevirtual |
Gets the size of the non-abstract component.
Implements CComponent.
◆ StartRecord()
| void CGhost::StartRecord |
( |
int |
Tick | ) |
|
|
private |
◆ StartRender()
| void CGhost::StartRender |
( |
int |
Tick | ) |
|
|
private |
◆ StopRecord()
| void CGhost::StopRecord |
( |
int |
Time = -1 | ) |
|
|
private |
◆ StopRender()
| void CGhost::StopRender |
( |
| ) |
|
|
private |
◆ TryRenderStart()
| void CGhost::TryRenderStart |
( |
int |
Tick, |
|
|
bool |
ServerControl |
|
) |
| |
|
private |
◆ Unload()
◆ UnloadAll()
| void CGhost::UnloadAll |
( |
| ) |
|
◆ UpdateTeeRenderInfo()
◆ m_aActiveGhosts
◆ m_AllowRestart
| bool CGhost::m_AllowRestart |
◆ m_aTmpFilename
◆ m_CurGhost
◆ m_LastDeathTick
| int CGhost::m_LastDeathTick = -1 |
|
private |
◆ m_NewRenderTick
| int CGhost::m_NewRenderTick = -1 |
|
private |
◆ m_pGhostLoader
◆ m_pGhostRecorder
◆ m_Recording
◆ m_Rendering
◆ m_RenderingStartedByServer
| bool CGhost::m_RenderingStartedByServer = false |
|
private |
◆ m_StartRenderTick
| int CGhost::m_StartRenderTick = -1 |
|
private |
◆ ms_pGhostDir
The documentation for this class was generated from the following files: