DDraceNetwork Documentation
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CPlayers Class Reference

#include <players.h>

Inheritance diagram for CPlayers:
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Collaboration diagram for CPlayers:
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Public Member Functions

float GetPlayerTargetAngle (const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, int ClientId, float Intra=0.0f)
 
int Sizeof () const override
 
void OnInit () override
 
void OnRender () override
 
const std::shared_ptr< CManagedTeeRenderInfo > & NinjaTeeRenderInfo () const
 
const std::shared_ptr< CManagedTeeRenderInfo > & SpectatorTeeRenderInfo () const
 
- Public Member Functions inherited from CComponent
virtual ~CComponent ()=default
 
virtual void OnStateChange (int NewState, int OldState)
 
virtual void OnConsoleInit ()
 
virtual void OnShutdown ()
 
virtual void OnReset ()
 
virtual void OnWindowResize ()
 
virtual void OnUpdate ()
 
virtual void OnNewSnapshot ()
 
virtual void OnRelease ()
 
virtual void OnMapLoad ()
 
virtual void OnMessage (int Msg, void *pRawMsg)
 
virtual bool OnCursorMove (float x, float y, IInput::ECursorType CursorType)
 
virtual bool OnInput (const IInput::CEvent &Event)
 
virtual bool OnTouchState (const std::vector< IInput::CTouchFingerState > &vTouchFingerStates)
 
- Public Member Functions inherited from CComponentInterfaces
virtual void OnInterfacesInit (CGameClient *pClient)
 
virtual ~CComponentInterfaces ()=default
 

Private Member Functions

void RenderHand6 (const CTeeRenderInfo *pInfo, vec2 HandPos, float HandAngle, float Alpha)
 
void RenderHand7 (const CTeeRenderInfo *pInfo, vec2 HandPos, float HandAngle, float Alpha)
 
void RenderHand (const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha)
 
void RenderPlayer (const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CTeeRenderInfo *pRenderInfo, int ClientId, float Intra=0.f)
 
void RenderHook (const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CTeeRenderInfo *pRenderInfo, int ClientId, float Intra=0.f)
 
void RenderHookCollLine (const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, int ClientId, float Intra=0.f)
 
bool IsPlayerInfoAvailable (int ClientId) const
 
void CreateNinjaTeeRenderInfo ()
 
void CreateSpectatorTeeRenderInfo ()
 

Private Attributes

int m_WeaponEmoteQuadContainerIndex
 
int m_aWeaponSpriteMuzzleQuadContainerIndex [NUM_WEAPONS]
 
std::shared_ptr< CManagedTeeRenderInfom_pNinjaTeeRenderInfo
 
std::shared_ptr< CManagedTeeRenderInfom_pSpectatorTeeRenderInfo
 

Friends

class CGhost
 

Additional Inherited Members

- Protected Member Functions inherited from CComponentInterfaces
class CGameClientGameClient () const
 
class IClientClient () const
 
class IKernelKernel () const
 
class IEngineEngine () const
 
class IGraphicsGraphics () const
 
class ITextRenderTextRender () const
 
class IInputInput () const
 
class IStorageStorage () const
 
class CUiUi () const
 
class ISoundSound () const
 
class CRenderToolsRenderTools () const
 
class CRenderMapRenderMap () const
 
class IConfigManagerConfigManager () const
 
class CConfigConfig () const
 
class IConsoleConsole () const
 
class IDemoPlayerDemoPlayer () const
 
class IDemoRecorderDemoRecorder (int Recorder) const
 
class IFavoritesFavorites () const
 
class IServerBrowserServerBrowser () const
 
class CLayersLayers () const
 
class CCollisionCollision () const
 
int64_t time () const
 
float LocalTime () const
 
class IHttpHttp () const
 

Member Function Documentation

◆ CreateNinjaTeeRenderInfo()

void CPlayers::CreateNinjaTeeRenderInfo ( )
private

◆ CreateSpectatorTeeRenderInfo()

void CPlayers::CreateSpectatorTeeRenderInfo ( )
private

◆ GetPlayerTargetAngle()

float CPlayers::GetPlayerTargetAngle ( const CNetObj_Character pPrevChar,
const CNetObj_Character pPlayerChar,
int  ClientId,
float  Intra = 0.0f 
)

◆ IsPlayerInfoAvailable()

bool CPlayers::IsPlayerInfoAvailable ( int  ClientId) const
inlineprivate

◆ NinjaTeeRenderInfo()

const std::shared_ptr< CManagedTeeRenderInfo > & CPlayers::NinjaTeeRenderInfo ( ) const
inline

◆ OnInit()

void CPlayers::OnInit ( )
overridevirtual

Called to let the components run initialization code.

Reimplemented from CComponent.

◆ OnRender()

void CPlayers::OnRender ( )
overridevirtual

Called when the component should get rendered.

The render order depends on the component insertion order.

Reimplemented from CComponent.

◆ RenderHand()

void CPlayers::RenderHand ( const CTeeRenderInfo pInfo,
vec2  CenterPos,
vec2  Dir,
float  AngleOffset,
vec2  PostRotOffset,
float  Alpha 
)
private

◆ RenderHand6()

void CPlayers::RenderHand6 ( const CTeeRenderInfo pInfo,
vec2  HandPos,
float  HandAngle,
float  Alpha 
)
private

◆ RenderHand7()

void CPlayers::RenderHand7 ( const CTeeRenderInfo pInfo,
vec2  HandPos,
float  HandAngle,
float  Alpha 
)
private

◆ RenderHook()

void CPlayers::RenderHook ( const CNetObj_Character pPrevChar,
const CNetObj_Character pPlayerChar,
const CTeeRenderInfo pRenderInfo,
int  ClientId,
float  Intra = 0.f 
)
private

◆ RenderHookCollLine()

void CPlayers::RenderHookCollLine ( const CNetObj_Character pPrevChar,
const CNetObj_Character pPlayerChar,
int  ClientId,
float  Intra = 0.f 
)
private

◆ RenderPlayer()

void CPlayers::RenderPlayer ( const CNetObj_Character pPrevChar,
const CNetObj_Character pPlayerChar,
const CTeeRenderInfo pRenderInfo,
int  ClientId,
float  Intra = 0.f 
)
private

◆ Sizeof()

int CPlayers::Sizeof ( ) const
inlineoverridevirtual

Gets the size of the non-abstract component.

Implements CComponent.

◆ SpectatorTeeRenderInfo()

const std::shared_ptr< CManagedTeeRenderInfo > & CPlayers::SpectatorTeeRenderInfo ( ) const
inline

Friends And Related Symbol Documentation

◆ CGhost

Member Data Documentation

◆ m_aWeaponSpriteMuzzleQuadContainerIndex

int CPlayers::m_aWeaponSpriteMuzzleQuadContainerIndex[NUM_WEAPONS]
private

◆ m_pNinjaTeeRenderInfo

std::shared_ptr<CManagedTeeRenderInfo> CPlayers::m_pNinjaTeeRenderInfo
private

◆ m_pSpectatorTeeRenderInfo

std::shared_ptr<CManagedTeeRenderInfo> CPlayers::m_pSpectatorTeeRenderInfo
private

◆ m_WeaponEmoteQuadContainerIndex

int CPlayers::m_WeaponEmoteQuadContainerIndex
private

The documentation for this class was generated from the following files: