#include <gameclient.h>
◆ ClientId()
| int CGameClient::CClientData::ClientId |
( |
| ) |
const |
|
inline |
◆ Reset()
| void CGameClient::CClientData::Reset |
( |
| ) |
|
◆ ToSkinDescriptor()
◆ UpdateRenderInfo()
| void CGameClient::CClientData::UpdateRenderInfo |
( |
| ) |
|
◆ UpdateSkin7BotDecoration()
| void CGameClient::CClientData::UpdateSkin7BotDecoration |
( |
int |
Dummy | ) |
|
◆ UpdateSkin7HatSprite()
| void CGameClient::CClientData::UpdateSkin7HatSprite |
( |
int |
Dummy | ) |
|
◆ UpdateSkinInfo()
| void CGameClient::CClientData::UpdateSkinInfo |
( |
| ) |
|
◆ CGameClient
◆ m_aClan
◆ m_Active
| bool CGameClient::CClientData::m_Active |
◆ m_Afk
| bool CGameClient::CClientData::m_Afk |
◆ m_aName
◆ m_Angle
| float CGameClient::CClientData::m_Angle |
◆ m_aPredPos
| vec2 CGameClient::CClientData::m_aPredPos[200] |
◆ m_aPredTick
| int CGameClient::CClientData::m_aPredTick[200] |
◆ m_aPreInputs
◆ m_aSixup
◆ m_aSkinName
◆ m_aSmoothLen
| int64_t CGameClient::CClientData::m_aSmoothLen[2] |
◆ m_aSmoothStart
| int64_t CGameClient::CClientData::m_aSmoothStart[2] |
◆ m_aSwitchStates
| bool CGameClient::CClientData::m_aSwitchStates[256] |
◆ m_AuthLevel
| int CGameClient::CClientData::m_AuthLevel |
◆ m_ChatIgnore
| bool CGameClient::CClientData::m_ChatIgnore |
◆ m_ClientId
| int CGameClient::CClientData::m_ClientId |
|
private |
◆ m_CollisionDisabled
| bool CGameClient::CClientData::m_CollisionDisabled |
◆ m_ColorBody
| int CGameClient::CClientData::m_ColorBody |
◆ m_ColorFeet
| int CGameClient::CClientData::m_ColorFeet |
◆ m_Country
| int CGameClient::CClientData::m_Country |
◆ m_DeepFrozen
| bool CGameClient::CClientData::m_DeepFrozen |
◆ m_Emoticon
| int CGameClient::CClientData::m_Emoticon |
◆ m_EmoticonIgnore
| bool CGameClient::CClientData::m_EmoticonIgnore |
◆ m_EmoticonStartFraction
| float CGameClient::CClientData::m_EmoticonStartFraction |
◆ m_EmoticonStartTick
| int CGameClient::CClientData::m_EmoticonStartTick |
◆ m_EndlessHook
| bool CGameClient::CClientData::m_EndlessHook |
◆ m_EndlessJump
| bool CGameClient::CClientData::m_EndlessJump |
◆ m_Evolved
◆ m_Foe
| bool CGameClient::CClientData::m_Foe |
◆ m_FreezeEnd
| int CGameClient::CClientData::m_FreezeEnd |
◆ m_Friend
| bool CGameClient::CClientData::m_Friend |
◆ m_GrenadeHitDisabled
| bool CGameClient::CClientData::m_GrenadeHitDisabled |
◆ m_HammerHitDisabled
| bool CGameClient::CClientData::m_HammerHitDisabled |
◆ m_HasTelegunGrenade
| bool CGameClient::CClientData::m_HasTelegunGrenade |
◆ m_HasTelegunGun
| bool CGameClient::CClientData::m_HasTelegunGun |
◆ m_HasTelegunLaser
| bool CGameClient::CClientData::m_HasTelegunLaser |
◆ m_HookHitDisabled
| bool CGameClient::CClientData::m_HookHitDisabled |
◆ m_Invincible
| bool CGameClient::CClientData::m_Invincible |
◆ m_IsPredicted
| bool CGameClient::CClientData::m_IsPredicted |
◆ m_IsPredictedLocal
| bool CGameClient::CClientData::m_IsPredictedLocal |
◆ m_Jetpack
| bool CGameClient::CClientData::m_Jetpack |
◆ m_LaserHitDisabled
| bool CGameClient::CClientData::m_LaserHitDisabled |
◆ m_LiveFrozen
| bool CGameClient::CClientData::m_LiveFrozen |
◆ m_Paused
| bool CGameClient::CClientData::m_Paused |
◆ m_pGameClient
◆ m_Predicted
◆ m_PrevPredicted
◆ m_pSkinInfo
◆ m_RenderCur
◆ m_RenderInfo
◆ m_RenderPos
| vec2 CGameClient::CClientData::m_RenderPos |
◆ m_RenderPrev
◆ m_ShotgunHitDisabled
| bool CGameClient::CClientData::m_ShotgunHitDisabled |
◆ m_Snapped
◆ m_Solo
| bool CGameClient::CClientData::m_Solo |
◆ m_Spec
| bool CGameClient::CClientData::m_Spec |
◆ m_SpecChar
| vec2 CGameClient::CClientData::m_SpecChar |
◆ m_SpecCharPresent
| bool CGameClient::CClientData::m_SpecCharPresent |
◆ m_Super
| bool CGameClient::CClientData::m_Super |
◆ m_Team
| int CGameClient::CClientData::m_Team |
◆ m_UseCustomColor
| int CGameClient::CClientData::m_UseCustomColor |
The documentation for this class was generated from the following files: